What I Learned This Week 16
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This video is week 16 of the What I Learned This Last Week series. That is four months! Anyway, this covers some ideas about utilizing Blender to pixelate animations used from DazStudio to then be exported to 2D and 3D games to avoid having to pay an interactive license fee. As well as me finding something out that has bothered me for years of using Daz. The missing skin materials for Genesis 9 models when they are loaded in. I found them!
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